The game looks fantastic, and sounds even better, with classic tracks from old Sonic titles, and remixed versions that are just as good. The first half an hour of Sonic Generations is genuine bliss, coupled with the odd moment of frustration usually brought on by the Modern Sonic levels. Classic Sonic takes Act 1 of each zone, pelting through 2D side-scrolling levels based on the originals from other Sonic games, while Modern Sonic fends off Act 2 through a mixture of 2D and 3D platforming. It all starts off with that '90s Sonic vibe. The story goes as follows: a mysterious force rips a hole in time, and both Classic Sonic and Modern Sonic must blast their way through old skool Sonic levels, bringing colour back to the world. Unfortunately, rubbish level design and a serious lack of content make this yet another nail in the hedgehog's coffin. Sonic Generations could have been a step in the right direction. I was even willing to put up with some silly business in the 'Modern Sonic' levels, as long as at least half of the game was like this.Īlas, that two-world demo was but a smokescreen, carefully orchestrated to appeal to Sonic fans while conveniently leaving out the deadwood that has gradually washed up on the shores of Mobius over the years. It truly appeared to be the perfect cross between old skool Sonic and next-generation visuals. When I first sat down with Sonic Generations on Nintendo 3DS back at Gamescom, I got the feeling that Sega may well have finally listened to its fans, and served up a slice of Sonic heaven.
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